Го Сэйген признаётся многими как величайший игрок в Го всех времён и народов. 12 июня он отметил свой столетний юбилей!
В своей книге ‘A Way of Play for the 21st Century’ мастер пишет:
"Я продолжаю изучать Го каждый день, ставя камни на доску. Вы можете подумать, что изучение Го не так уж важно для меня с тех пор как я ушёл из спорта так много лет назад. Но люди, которые играют в Го, понимают, что эта игра - внутренний друг и постоянная форма искусства. Так что я буду и дальше играть и изучать Го. Возможно, как и вы"
Многие игроки, в том числе и профессионалы, по сей день внимательно изучают партии Го Сейгена.
По словам Youngil An 8P, Го Сейген создал новую парадигму игры и поднял понимание Го игроками на новый уровень. По ссылке можно прочитать комментарии Youngil An на памятную игру между Го Сейгеном и Китани Минору, его лучшим другом, состоявшуюся в 1940-м году.
"Несмотря на то, что игра состоялась 75 лет назад, их стиль до сих пор ощущется как современный. Они сделали множество ходов, о которых обычные игроки никогда бы не подумали", пишет Youngil An.
По материалам American Go E-Journal
GN[Go Seigen 100th Birthday Commentary]PW[Kitani Minoru]PB[Go Seigen]WR[7d]BR[7d]EV[Kamakura Jubango]RO[Game 6]PC[Kamakura]SO[http://gogameguru.com/]AN[An Younggil 8p]C[This is game 6 of the Kamakura Jubango, between Go Seigen 7p and Kitani Minoru 7p, in 1940.
This match was called the Kamakura Jubango, because it started at a temple in Kamakura, in Japan. When this game was played, Kitani was 31 years old and Go was 26.
Before this game, Go was already leading the match 4-1. Kitani only won the third game, and if he lost again he'd have to take a small handicap from Go in the next game. That sort of thing is very embarrassing for a top pro, and the stakes were perceived to be higher than in the current Jubango between Lee Sedol 9p and Gu Li 9p.
When I was an insei, around the age of 13~15, I liked Go Seigen's games the most. His moves were very special and his play from that time still felt very modern, even in the 1990s. Go's style was very different to that of other top players from that time.
Other top players like Kitani Minoru 9p, Fujisawa Hosai 9p and Takagawa Kaku 9p played solid, but slow moves. However, Go Seigen's style of play was speedy and flexible. He was highly skilled in fighting ko, and he usually earned some points in every ko fight, which is very impressive.
I replayed most of his official games at least three times, and I always felt that I learned something new from every single game. In the era when Go played, most games didn't have komi, so his play was always quite aggressive and speedy when he played White. I think the lack of komi for White probably pushed Go to develop his style further towards flexible and rapid openings.
When Go Seigen became a pro, he played a game against Kitani. Go played Black and there was no komi. In this game, Go played his first move at tengen, and then mirrored Kitani's play until move 64 - when he thought there was a better move.
Go took a clear lead in that game, but he made some mistakes in the endgame and lost the game by 3 points. At the time, Kitani was stronger than Go, so Go tried to make the game simpler. Perhaps he was also wondering how White could win a game of mirror Go without komi.
In 2003, there was a poll amongst Korean pros, about who they thought the greatest player in the history of Go was. Lee Changho 9p took second place in the poll, and Go Seigen was voted the greatest player ever. Even though most of the pros who were polled had never played against him, they still regarded him as the greatest Go player, because they'd replayed his games.
Let's have a look at the game. Go Seigen plays Black.]RE[B+Resign]
;B[dd]LB[dd:3][pd:1][qp:2]C[This two star formation was very rarely played at the time.]
;W[cp]LB[cp:4]C[On the other hand, this 'facing komoku' formation, with two 3-4 points, was already very common.]
(;B[dp]LB[dp:7][ep:5][eq:6]C[This move is still common today.]
;B[co]LB[co:9][bp:D][fp:B][cq:C][dq:8][fq:A]C[There are many other options for White here. For example, A to D are all possible.]
;W[bo]LB[bo:10]C[This double hane is an old fashioned joseki. It's very rarely seen these days. ]
(;B[cn]LB[bn:C][cn:11][bp:A][cq:B]C[This extension was also quite unusual. Playing A to C is more common.]
;B[op]LB[cl:B][cm:A][bn:14][fp:13][op:15][bq:12]C[Playing tenuki and moving to the bottom right is Go's style. It's very uncommon though in this sort of situation.
Locally, A is the vital point for Black's shape (hane at the head of two stones), so Black would normally defend his shape with A or B now. However, Go played Black 15 instead because he placed a strong emphasis on rapid development in the opening.]
;B[qq]LB[cm:16][en:A][op:15][qq:17]C[When you tenuki, like Black did with 15, it's important to follow through and tenuki again, at 17 for example. If Black had played at 15, and then gone back to respond to White 16 locally (at A for example) he'd only be taking a loss and his play would be inconsistent.
In other words, if Black's not prepared to ignore White 16, then he should simply defend on the left side in the first place, instead of playing at Black 15. This is a very important concept in Go, and it's also related to the idea of fighting spirit.]
(;W[gq]LB[cm:16][gq:18][qq:17]C[Jumping at 18 was big, because it reduced Black's potential at the bottom.]
;B[cg]LB[cg:19]C[Go wanted to reduce White's potential on the left side with this move. It can be hard to understand, but Go's way of thinking is that the exchanges in the lower left were forcing moves, because White's position was very low.
Since he thought that, he treated his stones in the lower left lightly and developed his positions elsewhere.]
(;W[ic]LB[ic:20][jc:A]TR[dd][cg]C[This splitting play is similar to A, but White was more concerned with the top left corner at the time.]
(;W[lp]LB[qo:22][lp:24][pp:21][rq:23][pr:A]TR[cn][co][dp][ep][fp]C[White's two stones in the lower right became less valuable, because Black chose Black 23 instead of A. So Kitani played at the bottom, and began trying to swallow Black's marked stones on a large scale.]
(;W[gp]LB[ql:25][gp:26]C[This was Kitani's solid style of play, but it's a bit slow.
If you count the stones in the bottom left corner, White has four more stones, so Go doesn't care anymore if White captures all his stones there.]
(;B[fd]LB[fc:28][kc:A][mc:27][fd:29]C[Go wanted to secure the corner territory efficiently with this attachment.
If Black 27 was at A instead, Black wouldn't attach like this, because it makes White stronger, and he'd prefer to attack later. However, because Black 27 is further away and is more solid, Black's happy to take territory while also making White's stones at the top over-concentrated.]
(;W[eb]LB[eb:30]C[White 30 was a nice response, which allowed White to go further into the corner.]
(;B[cc]LB[fb:32][cc:33][ec:31][cg:A]C[This was the right move in relation to Black's stone at A.]
(;W[di]LB[qd:A][ci:C][di:34][cm:B]C[Playing at A first is also conceivable. This extension created a better relationship with B, compared to extending at C instead.]
;B[qe]LB[qe:35]C[This was a big move.]
(;W[nq]LB[ed:39][gd:36][fe:38][ge:37][nq:40]C[This move was also big, but it would have been better for White to play on the left side.]
;B[dm]LB[dm:41]C[Since White missed his chance to consolidate the left side, this move was well timed.]
(;B[dj]LB[dj:45][dm:41][dn:42][en:44][do:43]C[This was a brilliant move by Go. Even if there was komi (which there wasn't) the game would still be fine for Black up to here.]
;B[ck]LB[cj:46][dj:A][ck:49][cl:B][bm:C][em:47][fn:48]C[This hane was a good followup in combination with Black A. Black doesn't atari at B, because he's potentially aiming to cut at C instead. When you don't know which move you'll prefer later, the best policy is usually to keep your options open for as long as possible.]
;B[hd]LB[hd:53][ej:51][dk:50][cl:52]C[This atari wasn't just sente. It was a ladder breaker.]
(;W[gm]LB[gc:54][bk:A][fm:55][gm:56]C[This hane was unavoidable, because of Black's potential move at A.]
;W[fq]LB[gn:57][hn:59][fo:A][go:58][fq:60]C[This move was necessary to prevent Black's atari at A.]
;B[gl]LB[ci:61][bk:62][gl:63]C[Cutting at 61 and playing atari with 63 was a good idea. The result up to here was playable for both, but since there's no komi, Black's still in the lead.]
;W[ie]LB[he:66][ie:68][gf:67][ch:65][bi:64]C[This is Kitani's solid style of play again. He doesn't rush.]
(;B[hm]LB[nd:A][ne:B][hm:69]C[This move was necessary, otherwise White would be able to play at A or B as a ladder breaker.]
(;W[io]LB[io:70]C[This move feels a bit too slow, but it was typical of Kitani's idiosyncratic style of play. If you pause here to look at how solid White's lower left corner is, you'll get a feeling for Kitani style.
Kitani's play is as solid as a rock, and he leaves very little aji and few ko threats for his opponents. Kitani was often able to exploit this kind of power by invading very deeply and aggressively later in the game.
However, I think that playing on the right side would have been better for White.]
;B[nr]LB[io:A][mp:72][np:71][nr:73]C[Since White defended at A, Go might have wanted to play at the bottom. Playing on the right side would be easier though. Black 71 and 73 were also a little slow.]
;W[fk]LB[ie:A][fj:75][ek:74][fk:76][io:B]C[This was what Kitani was aiming for when he played A and B.]
;B[gj]LB[id:78][jd:77][gj:79][gk:A]C[This extension was a better way to make shape, compared to blocking at A.]
;B[ik]LB[hi:B][hj:82][ij:A][gk:80][hk:81][ik:83]C[Extending here was the right move. Black shouldn't carelessly atari at A or B.]
;W[gg]LB[ff:A][hf:B][gg:86][ei:85][gi:84]C[This was a nice attachment. A and B are miai next for White.]
(;B[ff]LB[ff:87]C[Defending with 87 was the right response.]
;W[qj]LB[hf:88][fg:89][qj:90]C[Eventually, White invaded here. The game's still good for Black, and it's hard to catch up in this sort of game, because Black doesn't have any weak groups on the board.]
(;W[ij]LB[qh:91][hi:93][ij:94][kk:92]C[Saving White's single stone was a bit heavy. White didn't need to do this right away.]
;B[jk]LB[ih:98][ii:96][ji:97][jj:95][jk:99][kk:A]C[The stone at A was damaged up to 99.]
(;W[qm]LB[pl:100][pm:1][qm:2]C[This crosscut was a good idea, to help White settle a group in the lower right.]
(;W[rl]LB[pk:3][ol:A][rl:4]C[Kitani chose to atari underneath, because he couldn't get a good result by extending at A.]
(;B[qg]LB[qg:11][rh:10][pi:9][qi:8][pj:7][ol:5][rn:6]C[This move was right. ]
;W[rj]LB[se:A][rj:12]C[This move was good in terms of endgame potential. White will be able to slide at A (the monkey jump) later on.]
;B[ig]LB[ig:13]C[This was a brilliant attachment, and it's very hard for White to answer.]
(;W[oc]LB[oc:14]C[White 114 was a probe, and it was very well timed.]
(;B[ld]LB[oc:A][ld:15]C[Black 115 was a good way to resist White A.]
(;B[rc]LB[pb:18][pc:17][qc:16][rc:19]C[This was the proper move to attack the corner stones.]
(;B[rd]LB[rb:20][qd:A][rd:21]C[Black shouldn't atari at A, because it would help White to live in the corner.]
(;B[nc]LB[mb:23][nb:22][nc:27][od:24][ne:26][oe:25]C[Go still wanted to capture the group with this move, but it was quite risky.]
;B[lf]C[It looks like these moves were motivated by Go Seigen's fighting spirit. He could have won the game more easily with the other variations I showed at move 127.
However, he didn't want to avoid fighting, and he chose this complicated way of capturing the whole White group. I felt that he was very confident about his moves in this game.
In a 10 game match, psychological factors which go beyond winning or losing a single game are also very important.]
;W[mf]LB[nd:30][pe:29][lf:31][mf:32][of:28]C[This White group was more flexible than in looked.]
(;W[lh]LB[kg:33][lh:36][oh:34][ph:35]C[This move was questionable.]
;B[lg]LB[lg:37]C[This was the vital point for both players.]
(;W[kh]LB[mg:38][og:41][kh:42][nh:40][ni:39]C[White 142 was the losing move.]
;B[mk]LB[jh:43][mi:44][lj:45][mj:46][mk:47]C[White can't escape now. ]
(;W[kc]LB[kc:52][ke:51][le:50][jf:48][jg:49]C[White was desperate now. ]
(;B[ka]LB[ka:59][jb:55][kb:54][jc:53][md:58][me:57][kf:56]C[Black 159 was correct.]
;B[lb]LB[ja:62][la:60][ma:61][ib:A][lb:65][lc:63][nc:C][kd:B][le:64][ig:H][mg:D][kh:E][dj:F][fm:G]C[White resigned here.
If White plays A next, Black will atari at B.
Go won this game, and the overall score for the match became 5-1 in Go's favor. This meant that the handicap was changed. After this game, Kitani played two games as Black for every game he played as White (sen-ai-sen).
This game showed the typical styles of both players. Go's moves were speedy and lively, and Kitani's were rather solid and firm.
Go maintained his lead (no komi) from the beginning of the game through to the middle game. However his attack in the top right corner (starting with C) gave White a chance to complicate the game again. Nevertheless, White D was questionable, and E was the losing move, and Go quickly wrapped up the game afterwards.
This is quite an old game. It was played almost 75 years ago, so you might feel that it's somewhat different to modern games. However, you can still see Go Seigen's brilliance in this game (F-H for example).
I replayed this game when I was a young boy, and I thought that it was a kind of one sided winning game for Go at the time. However, when I reviewed this game closely again, I felt that it represented both players' unique styles well. I also felt Kitani's patient style of play and the power of his slow, but very solid moves more lucidly. It seems that this game was more complicated than I realized when I was young.
I hope you'll enjoy reviewing this game, and will feel the greatness of Go Seigen on his 100th birthday. His style of play in the opening still feels quite modern in my opinion. If you have any questions or opinions, please feel free to leave a comment.
In Korea, we call Go Seigen the living Kiseung (Go Saint).
Happy 100th birthday Master!
Commented by Younggil An 8p
;B[lb]LB[ma:B][ib:A][lb:2][le:1]C[If White takes the ko at 1, Black can live with 2. A and B are miai next.]))
;W[lc]LB[lc:2][le:1]TR[mb][mc][nc]C[Black should be careful not to connect at 1, because White will live after cutting at 2.]))
;B[ma]LB[ka:5][ma:6][jb:1][kb:2][lb:3][lc:4][me:A][kf:B]C[White 1 doesn't work either. Up to Black 6, White can't save his big group and there are no more cutting points in Black's shape (A and B are miai).]))
;B[if]LB[na:6][kb:5][ob:7][kc:2][md:1][je:4][if:8][kf:3][kh:A]C[White 1 doesn't work, and it's very hard for White to live after White 142 (A).])
;B[mq]LB[ma:8][na:6][oa:7][pa:13][jb:11][kb:5][ob:12][jc:10][kc:2][md:1][je:4][me:14][if:9][kf:3][nf:16][lk:15][ml:17][mq:18]C[If White tries to make a ko with 7, Black simply connects at 8 and it's almost a double ko at 12 and 14. If White falls back at 13 and starts a real ko, Black ignores any ko threat White cares to make and captures with 16. Up to 18, Black's ahead by more than 10 points.]))
;B[jc]LB[jc:6][kc:2][md:1][je:4][if:5][kf:3]C[If White plays at 5, Black can live at the top, but White still can't make two eyes. ])))
;B[ki]LB[jh:B][kh:A][ki:6][li:C][oi:4][kj:5][mj:2][nj:3][mk:1]C[White's jump at 1 doesn't work anymore, because the exchange of A for B filled his liberties. White can't cut at C because it's self-atari.]))
(;W[mi]LB[mi:1]C[White should have played here.]
;B[ml]LB[li:4][mi:1][lj:2][mj:5][mk:3][ml:6]C[White can keep playing with 1 and Black can attack up to 6, but the game is still complicated and there's some bad aji in Black's positions. It's very hard to say what would happen next.])
;W[lk]LB[ke:12][le:11][jh:A][mh:10][ki:9][li:8][mi:13][oi:6][kj:7][lj:2][mj:4][nj:5][lk:15][mk:3][rk:14]C[White 1 and 3 are nice haengma. If Black plays like this, White can win the ko, and A will be troublesome for Black later.])
;W[ki]LB[jh:A][ki:11][oi:6][kj:7][lj:2][mj:4][nj:5][oj:10][lk:9][mk:3][nk:8][lm:B]C[If Black connects at 6, White can break through with 7 and 11, and it's still complicated for Black to capture the whole group. A and B are miai for White.]))
;W[ib]LB[ja:31][ka:28][la:29][ma:30][na:10][oa:17][qa:18][ib:34][jb:24][kb:23][ob:11][sb:12][jc:22][kc:21][lc:32][kd:33][md:27][ke:20][le:19][me:26][jf:15][kf:25][jg:16][jh:14][kh:13][li:6][mi:1][ni:A][oi:7][lj:2][mj:4][nj:5][oj:9][mk:3][nk:8]C[Because White has an eye at A in this variation, he can exchange 17 for 18 in sente. Compared to the actual game, White can create a real ko at 19, because Black has one less liberty.])
;B[qa]LB[na:11][oa:13][qa:14][ra:B][ob:12][qb:A][sb:9][li:6][oi:7][lj:2][mj:4][nj:5][oj:10][mk:3][nk:8]C[White 9 in this sequence is a mistake. White can't make two eyes in the corner, because A and B are miai.])))))
;W[ng]LB[na:5][oa:A][ob:6][sb:7][kc:9][md:8][pf:2][qf:3][ng:10][pg:4][mi:1]C[If Black extends at 1, White can live on the inside up to 10.
The exchange of 8 for 9 is unnecessary, and is only shown here to make it clear that White's alive. In a real game, White would also atari at A, before playing 8 or 10, to get some extra points before living.]))
(;W[lg]LB[lg:1]C[This move would be better and trickier to answer. ]
;W[mh]LB[kf:2][ng:3][lh:4][mh:5]C[Black should play like this, and it's a ko. The game would still be complicated, and this should be the best option for White.])
;W[lj]LB[le:2][lg:1][mg:7][ng:3][jh:8][lh:5][mh:4][li:9][mi:6][lj:11][mj:10][ll:A]C[Black should keep attacking with A, but the game has already become more complicated and difficult for Black than the actual game.])
;B[oa]LB[na:A][oa:14][qa:13][ra:11][ob:B][qb:12][sb:10][le:2][me:9][lg:1][mg:7][ng:3][jh:8][lh:5][mh:4][mi:6]C[It's easy to think that White can live with 9, but that's an illusion. Black 10, 12 and 14 are powerful blows, after which A and B are miai for Black. White doesn't have an eye in the top right corner.]))
;W[je]LB[je:13][le:2][kf:11][jg:12][mg:7][ng:3][jh:10][kh:9][lh:5][mh:4][li:8][mi:6]C[If Black plays like this, White can isolate Black's top group and Black's in quite a bit of trouble.])
;W[jg]LB[le:2][jf:12][kf:11][jg:13][mg:7][ng:3][jh:10][kh:9][lh:5][mh:4][li:8][mi:6]C[White will be happy with this ko.])))))
;W[md]LB[lc:A][md:8][ke:7][le:6][kf:B][lg:1][mg:2][og:3][kh:5][lh:4]C[If Black extends at 1, White can create a ko like this, and the game would become complicated. A and B are miai for White next.]))
;W[oa]LB[oa:4][nc:2][md:3][nd:1]C[If Black cuts, White can easily live like this.])
;B[hg]LB[oa:6][nc:4][md:5][nd:3][mf:1][nf:2][hg:7]C[This variation would be best for Black. Black's still in the lead and the exchange of 1 for 2 is profitable for Black.]))
;B[qa]LB[na:4][oa:5][qa:6][ra:B][ob:3][qb:A][sb:1][nc:2]C[White can't just live in the corner with White 1. A and B are miai after Black 6 and White's dead.]))
;W[nb]LB[mb:A][nb:4][qb:2][sb:B][qd:1][rd:3]C[If Black ataris with 1 and connects at 3, White 4 easily makes miai of A and B. White's already alive.]))
;W[hg]LB[qa:4][ob:3][qb:1][rb:2][od:5][hg:6]C[If Black plays like this, White will be happy to live in the corner in sente and then defend at 6.])
;W[rd]LB[nb:7][ob:1][qb:6][rd:10][re:8][jf:5][rf:9][jg:2][hh:4][jh:3]C[Cutting on the outside is better, but then White can repair his position in sente with 2, and then return to defend the corner up to 10. This is also a successful result for White. The game is still better for Black, but it's getting closer.]))
;W[lb]LB[kb:21][lb:22][pb:2][qb:3][jc:16][kc:19][lc:20][pc:1][kd:17][ld:18][od:5][je:15][me:4][if:10][jf:9][kf:14][gg:13][hg:7][jg:8][gh:11][hh:12][jh:6]C[If Black falls back with 1, 3 and 5, White 6 and 8 become possible. If Black still tries to cut White off, White can turn the tables on Black with support from White 4.]))
;B[kf]LB[kf:4][hg:1][hh:3][jh:2]C[This is what Black wants. Invading Black's area in the top right is no longer possible.])
;B[ke]LB[hb:C][ib:14][hc:15][jc:12][lc:13][ld:11][je:10][ke:16][le:A][if:5][jf:4][kf:9][gg:8][hg:2][jg:3][kg:B][gh:6][hh:7][jh:1]C[Moving out with 1 doesn't work well. White can't manage the situation up to Black 16 and White doesn't have a good response.
A and B are miai for Black now. Moreover, White still has to defend his top left group, otherwise Black will capture it with C.])
;B[kh]LB[kb:18][lb:19][jc:11][kc:16][lc:17][kd:14][ld:15][je:10][ke:13][le:12][if:5][jf:4][kf:9][lf:21][gg:8][hg:2][jg:3][kg:20][gh:6][hh:7][jh:1][kh:22]C[If White turns at 11 instead, jumping at 12 is good, and Black can still capture White's stones up to 22.])))
;W[rf]LB[rf:10][qg:8][ph:9][ri:3][qk:2][rk:1][pl:4][ql:6][eo:7][fo:5]C[Black shouldn't start a ko like this. He doesn't have any big ko threats, because Kitani played very solidly earlier.]))
;B[mq]LB[qk:2][ol:1][nm:5][om:4][ln:B][mn:10][nn:8][on:6][pn:3][mo:A][no:9][oo:7][po:11][mq:12]C[White can't fight properly after extending at 1. White will struggle to save the cutting stones in this variation. If White connects at A, Black will be happy to extend at B.])
;B[ll]LB[nj:21][oj:18][mk:22][nk:19][ok:17][qk:2][ll:23][ol:1][mm:16][nm:12][om:3][ln:20][mn:11][nn:8][on:6][pn:4][qn:15][no:9][oo:7][po:5][lq:13][mq:10][mr:14]C[The atari at White 3 is another possibility, but White's losing control of the fight up to Black 23.])))
;B[om]LB[pk:1][nl:3][om:4][qm:2]TR[ji][jj][hk][ik][jk]C[White's stones are too close to Black's thickness now. Since the situation changed in the center, White chose different way of playing in the game.]))
;W[nl]LB[hj:A][pk:3][nl:5][pl:1][pm:2][qm:4]C[This would be better than the actual game. Saving the stone at A isn't that important.]))
;W[fi]LB[ef:2][eg:4][fg:3][hg:1][dh:7][eh:6][fh:5][fi:8]C[If Black carelessly cuts at 1, White 2 and 4 are nice tesuji.])
;W[ig]LB[ee:7][fe:11][ef:2][eg:4][fg:3][gg:10][hg:1][ig:12][eh:9][fh:6][gh:5][hh:8]C[This is a very successful reduction for White.])
;W[dh]LB[ee:7][fe:11][ef:2][eg:4][fg:3][gg:9][hg:1][ig:10][dh:12][fh:6][gh:5][hh:8]TR[ei][dj][ej][fj][gj]C[Black's marked stones are captured.]))))
;W[fi]LB[ff:2][hf:1][eg:4][fg:3][dh:7][eh:6][fh:5][fi:8]C[This variation doesn't work for Black. ]))
(;B[pi]LB[pi:1]C[Playing on the right side is alright now, because Black doesn't have any significant weaknesses in the center.]))
;W[ni]LB[qh:2][ni:9][qj:1][pk:5][nl:7][pl:3][om:8][pm:4][qm:6]TR[go][gp][lp][gq][nq]C[If it were a modern game, White would play something like this. White's lower side is already quite safe, because White's lower left group is immeasurably strong.]))
;W[hl]LB[nc:3][nd:2][pi:1][hl:6][hm:4][im:5]C[If Black plays on the right side, White can escape from the ladder like this. The game would become more complicated.]))
;W[gl]LB[eh:7][ci:3][ei:5][fi:6][fj:4][bk:1][ek:2][dl:A][gl:8]C[If Black still extends at 1, White can push at 2, and Black can't cut at A anymore. The result up to White 8 is satisfactory for White.]))
;W[fj]LB[fj:5][bk:2][ek:3][dl:4][gn:1]C[It looks like a ladder, but...]
;B[ge]LB[gc:B][hd:A][ge:24][he:19][ie:22][je:23][gf:15][hf:18][if:20][jf:21][fg:11][gg:14][hg:16][ig:17][eh:7][fh:10][gh:12][hh:13][ei:6][fi:8][gi:9][fj:5][bk:2][ek:3][dl:4][gn:1]C[If White extends at 1, Black will extend at 2, and the ladder doesn't work for White, because of the exchange of A for B. White doesn't have any ko threats that are big enough, so trying to fight a ko here will end in disaster for White.])
;B[ci]LB[ci:8][bj:3][ak:5][bk:2][ek:6][bl:7][dl:4][gn:1]C[Connecting under with White 3 and 5 is too bad for White, because Black's center stones become solid and strong in the process.])))
;B[ej]LB[ej:3][cl:1][bm:2]C[This is what Black wants, but White won't let this happen.])
;W[gl]LB[ej:2][cl:1][gl:10][bm:9][fm:3][gm:4][gn:5][hn:7][fo:8][go:6]C[If Black ataris at 1, White won't answer, and will create a ponnuki instead, with 2. It's very hard for Black to continue fighting in this variation.])
;W[fm]LB[ej:2][cl:1][bm:3][fm:4]C[If Black just takes the stone with 3, it's even simpler for White after 4.]))))
;B[bm]LB[ci:1][bm:2][cm:A]C[Connecting at 1 doesn't work. Black can cut and capture the stone at A in a short ladder.]
;B[el]C[White can't escape like this.]))
;B[ci]LB[ci:2][dl:1]C[This is too simple for White, so White shouldn't play like this. However, if there was komi, then White could play like this.]))
;W[io]LB[el:9][em:2][fm:8][fn:1][hn:10][eo:5][fo:4][go:3][ho:7][io:11][fq:6]C[Playing at 1 and 3 is heavy. Black's still heavy and unsettled, and White's happy with the result up to 11.]))
;B[fm]LB[cl:1][fm:2]C[If White just extends here, Black can manage his weak group like this. It's not easy to attack now.]))
(;W[hd]LB[hd:1]C[This is normally the right move, but it's a bit slow in this case.])
;W[fi]LB[dg:1][ch:2][dh:4][eh:6][ci:3][ei:5][fi:7]TR[cn][co][dp][ep][fp]C[Attaching at 1 is also possible. If Black resists with 2, White can develop the left side, and the marked stones are almost being captured on a very large scale.])
;W[gj]LB[cf:6][df:2][dg:1][eg:4][ch:3][dh:5][gj:7]TR[cn][co][dp][ep][fp]C[If Black just answers at 2, White can develop the left side like this. The marked stones are still being surrounded on a large scale.])))
;W[di]LB[qc:2][rc:4][od:6][qd:1][pe:5][qe:3][di:9][qi:7][pm:8]C[Playing in the top right corner is also conceivable. This game's 'wider', which means it has more possibilities than the actual game.]))
;W[hd]LB[cb:A][db:1][cc:4][dc:5][ed:7][gd:2][hd:8][fe:6][ge:3]C[Blocking at 1 isn't right move in this situation. White can easily live in the corner with A later.]))
;B[eb]LB[eb:6][fb:5][ec:2][ed:4][gd:1][fe:3]C[If White just hanes at 1, Black can secure the corner territory up to Black 6. Kitani didn't like this prospect.]))
;W[qd]LB[dc:1][mc:A][qd:2]TR[fc][ic]C[If Black just answers here, White can easily tenuki and play somewhere else. Black A doesn't put any significant pressure on White's marked stones, so Black 1 is primarily a defensive move in this case.]))
;W[pb]LB[pb:3][nc:1][pf:2]C[White 1 and 3 is more in keeping with the modern sense of play. Playing at the bottom doesn't look that valuable.]))
;B[kq]LB[qi:2][qk:1][pm:3][kq:4]C[This is also conceivable for White.])
;W[qh]LB[qh:3][qk:1][qm:2][rq:A][pr:B]TR[qo][qp]C[If Black jumps in at Black 2, White will just extend along the right side. Even though Black can capture the marked stones, it's not good enough for Black, because A is not as good as B in this situation.])))
;W[ql]LB[ql:2][pr:1]C[If Black chooses this hanging connection, White will extend solidly at 2.]))
;W[ic]LB[ic:5][ro:3][gq:A][kq:4][pq:2][rq:1]C[White could also think about this. This variation would be alright for White, because he's already limited Black's lower side potential with A.]))
;B[fq]LB[pn:5][ro:3][fq:6][kq:4][pq:2][rq:1]C[If White answers with 1 to 5, for example, Black can build a good position at the bottom like this.]))
;B[dn]LB[bn:3][dn:5][bp:1][fp:4][cq:2]C[This is a normal joseki. ])
;B[eo]LB[bn:3][cn:5][do:4][eo:7][bp:1][fp:6][cq:2]C[Another possible variation.])))
;W[jc]LB[jc:12][cn:8][qn:10][fp:7][jp:11][np:9][op:3][dq:2][fq:1][nq:5][oq:4][pq:6]C[Playing Black 1 to White 12 is also possible. This is another game.]))